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All server requests are validated before taking action and all panel assets are stored in the server. You can customize a lot of the views and how the system operates just for your game.Administer is secure. You are free to remove any apps (commands/functions) you don’t need. Administer is personal and tuned to your game. On linux (a traditionally slower platform), Administer fully initializes in just over one second, and just over .3 seconds in a live server!
I hope more people use this and be able to easily manage their game in no time! Administer is still in the early stages of it’s life and I’m excited to continue adding apps and features like the command bar which should make Administer the go-to for a lot of people. Will there be some form of considering to alter the Age Surveys for Restricted experiences when they update their surv You’re literally killing old games with this update, and even relatively modern games which merely aren’t updated much. Furthermore, merely a month for all developers to update all their experiences?
This is an amazing update! I’d would also like to see an update to Robloxs lighting engine. Nice I use unions for all my builds, so this is going to help out a lot! Any idea when this will start rolling out to live servers? When will this feature arrive for viewport frames/if it’s ever planned? You can also compare the impact of Occlusion Culling by turning it on/off in the Beta Feature menu (requires a Studio restart).
They did say the same thing repeatedly, just mentioned all the users who could benefit. A little disappointing, but better late than never. You just rephrased the same thing that was said before multiple times. Better frame rates, response times, and reduced jitter for players across the country

New features

Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’re basically forced to shut down the chat in our own experiences. Sharing my socials inside a game helps me build my community and get bug reports in a timely manner. As we mentioned last month, there will be similar age check requirements for other surfaces on Roblox where users can communicate or interact. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon.

  • All server requests are validated before taking action and all panel assets are stored in the server.
  • Age-based chat is designed to prevent children younger than 16 from communicating with adults.
  • The real game-changer is the combination of speed and price.
  • Roblox you should mostly keep this as like a 1 day test to see how people react, if they react badly, remove it!
  • This tool helps you learn to code faster, not avoid it.
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But what about Blox Fruits and 99 Nights in the Forest using weapons? To me I feel like if an Restricted Experience (17+) Changes their survey a Moderator has to Manually check and validate it’s okay for Roblox. To me this is considered a huge oversight as I tried updating the questionnaire and it being completely unchangeable. I’d like to ask questions regarding restricted 17+ Experiences, as there is NO WAY to reinstate any other age rating below 17+ if you click yes into specific questions in the survey by mistake. Well, that is definitely a good reason and I stand corrected on Grow a Garden if they have implemented that, but what about Blox Fruits and 99 Nights in the Forest using weapons? So i really have to ask what is the issue this is trying to fix exactly?
When https://www.redlion.casino/ you see “-Beta,” that just means the model hasn’t been trained on all our high-quality data yet. You’re getting models that are ridiculously quick and ridiculously cheap. The real game-changer is the combination of speed and price. To me, this isn’t just about making money, it’s about making something ridiculously affordable and accessible. If you want to save the planet, optimize your game scripts too I mean… compared to people rendering full 4K animations or training LLMs from scratch?
This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. What a garbage excuse of a “safety” feature It’s so over, we are cooked… goodbye roblox.

  • This is effectively you collecting entire games at this point.
  • Sharing my socials inside a game helps me build my community and get bug reports in a timely manner.
  • How can I communicate with users in my experience?
  • As we mentioned last month, there will be similar age check requirements for other surfaces on Roblox where users can communicate or interact.
  • I really wanted to create a sword fighting game months ago that gave off a classic vibe but I ultimately decided not to because of the content rating system and wanting everyone to be able to play my games.
  • We are also sharing details on how we intend to keep legacy Roblox experiences available even if the developer is no longer active.
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How to Optimize Your Experience for Age-based Chat

Would be great if Roblox could have a centre in Africa.We also suffer from the Lag issue. That would be fair… if they didn’t already have Brazilian servers. I apologize if I’m being a bit too focused on this, but it’s something I’m really curious about.
You may want to wait until you finish adding apps to make ranks. Please note that existing ranks will NOT have access to the page. Think of apps as groups of commands each with their own options and abilities. However, for the sake of simplicity, it comes with only one app. Administer has an intuitive admin panel that anybody can use.

Important Updates: Unrated Experiences and Changes to Experience Pages

We understand that many classic experiences are no longer actively maintained, and we want to help keep these popular classics available for players to enjoy. Your experience will go live again as soon as it has a content maturity label. While unrated experiences will become unplayable after the deadline, your work is safe. We are also sharing details on how we intend to keep legacy Roblox experiences available even if the developer is no longer active. If you haven’t done so yet, please take a few minutes to complete the questionnaire to ensure your experience stays live.

You can edit the rank at any time you need, just click the settings icon next to the rank in the same area and configure it via the menu which pops up. Click on an app to disable it and click again to re-enable it. From there, you can enable what apps you want them to have access to. If it’s a user, just enter their User ID. After you’re done selecting a name (which is filtered), you’ll have the ability to add people based on a group or user ID.
This is effectively you collecting entire games at this point. Stardew Valley was made by a single guy, without a game engine, you are using a game engine and it’s one of the easiest in the world and you still need AI, Are we deadass gang? The main issue I have with this or any (current) public AI, all content is collected and stored. It’s not “AI slop”; it’s about empowering people to focus more on creativity than on technical barriers like programming.

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Will remove my original reply to the thread as it appears it may be inaccurate. Ok, well I guess there must have been a recent change made for that then when Roblox started adding 5+ to age recommendations last week. There’s no substantial downside to including mild repeated violence in a game; at most you’re locking out 0.5% of the playerbase.
When PolicyService is used to restrict visibility of Paid Random Items for ineligible users, it doesn’t have to be flagged on the questionaire. This change is live now on the web, and coming soon on the mobile app. If there is an experience that you want to remain public, simply play or favorite that experience. We appreciate your contribution to safeguarding our community’s history.

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